GAME TITLE: Ascendancy
ROLE: Project Manager (plus various other roles)
TIME ON PROJECT: January 2009 - June 2009
SCHOOL: Vancouver Film School
Ascendancy is a third person platformer for the PC, made using the Unreal 3 engine. It was created by a group of four students as the culmination of the Game Design program at the Vancouver Film School.
A large industry project, it was created over six months with the game concept moving through pre-production (two months), production (twelve weeks), and finaling (two weeks) before being presented to individuals from the game industry. The game later went on to be a finalist in the Make Something Unreal Contest in 2009.
I filled several different roles during my time on the project. Primarily I was our Project Manager, which involved not only working and managing our group, but organizing and developing working relationships with our collaborators (SFX, 3D art, and voice talent). I also took ownership of all of our documentation, story and dialog, 2D art, cinematics, and music.