GAME TITLE: Dead Rising 3
ROLE: Technical Mission Designer
TIME ON PROJECT: February 2011 - July 2012
STUDIO: Capcom Vancouver
During my time on this project, my main responsabilities were focused on the design and development of the game's side missions. This involved taking the missions through from paper designs to final implementation. Included in this was the creation and development of the game's side mission cast of characters. My secondary duties included providing additional support for all parts of mainline missions, as well as support for our boss and NPC teams.
I was also the primary contact among the mission team for support regarding dialog scripting and animation setup, as well as several other side systems throughout the game. In addition to creating dialog trees for all of our side mission cast, I wrote all of the temporary side mission related dialog before it went to our writer for a final pass.
Praised for my organizational skills, my additional responsabilities included creating and maintaining a good portion of the documentation for our side mission designs, as well as all the details for our side mission cast of characters.